Thursday, 28 April 2016

Artwork Update     



I have underestimated the time it would take to complete my segment of the project. This is primarily due to my other project work, which takes up a great deal of my time (I'm not good at coding :( )

Anyway, here are some updated artworks.

<--Slide 3
Initial Combat Scene

  










          




                                                                           Slide 4  --->                                                            (WIP)   
                                                                Overwhelming Odds

Thursday, 14 April 2016

April 14th 


Last week, we were tasked with creating some sort of animation test or at least some sort of showcase of what we want the animation to look like. I got the JPG versions of the drawings off Alex because, sending PSD files over the internet is next to impossible due to file size. Next I imported the necessary audio and graphic files into after effects and began to work on a test animation, a very short one. As I had already researched how to make a raining effect in after effects, I implemented it into the animation. Next I began experimenting with panning around the scene, it looked horrible without a mask, even with one it is way too jarring and disconcerting for it to be implemented. So I decided to use the hold frame interpolation to hold each frame until it cut to the next aspect of the drawing. 

I am happy enough with how the animation will turn out, but I need to start thinking about how to implement a 3D aspect to the whole animation. As I said earlier, we were not able to send the original PSD files over the internet so I had to make do with the drawings without their intended layering.

Here is the video test animation, with  audio sound effects.


Artwork Update


<- Introduction Slide 1














                                   Slide 2
                            Padraig Pearse 
                       addressing the crowd

Uploading the first two finished slides for our animation. Currently close to finishing the third.
I am definitely behind schedule due to mounting pressure from various assignments, but I will certainly have everything complete by this time next week, if not earlier.
                                       

Wednesday, 13 April 2016

Font ideas for opening sequence and credits

For the animation itself we plan to create a captivating intro and a good outro in response to the tone of our animation and story line. Correct visuals need to be taken in order for this to happen. Below I have compiled a selection of fonts I believe will work with our animation piece the fonts on display represent the the themes and context of the animation piece. I chose these fonts in perticular as the were not too outrageous with their celtic and irish designs but maintained those themes in a modern type way, The intro and outro will be a short animated composition as well as fonts will utilise colors and motion to once again fit in well with our animation piece.


Wednesday, 6 April 2016

April 6th



Now that we have come back from our Easter break, we are all very excited to proceed with the animation and approach the final stages of our timeline. As Alex is still putting the finishing touches on his drawings and artwork, the rest of us will meet up to discuss how we will approach the next stage. The plan is that once we have all the drawings needed for the animation, we will immediately start importing the files into a comprehensive after effects project. We will then gather the necessary audio files and import them as well. We will also need to start recording a narration for the animation as we will have the script for an actor. (either someone outside the college or one of us)

In terms of our presentation before Easter, I felt that we did alright. But I felt that we got confused in some parts when we were trying to articulate how we want the animation to be. This is probably due to miscommunication and not practicing the presentation enough. This will not be the case for the final presentation. Also alot of the other groups had animatics to showcase but unfortunately as our project is quite complicated, we did not have all the necessary assets for an animatic.