March 1st 2016
After our last meeting, we have a better understanding of what our animation is going to be. We have figured out the tone of the piece, we have researched narration techniques and possible narrators. We have given examples of the kind of style we want the artistic direction to take. We have an idea of exactly the kind of platforms that we will be releasing our piece.
For this week, we were tasked with each of us finding a particular animation style that we like and to explain why we like that style and to explain why it would work for our piece. I have chosen the animation styles of a videogame called "Infamous".
This game uses a very stylish approach to how it conveys the cutscenes. As the game is supposed to have a serious, gritty tone, so too does it's cutscenes. It really gives the player an understanding of exactly the kind of game they will be playing. The cutscenes make use of a comic book art style but the style still feels alive and dynamic. In some panels, it's almost like the character are breaking through constraints like the frames of the panel or even proportion.
This week, I'm going to begin work on a draft of a script, seeing as sean has done a draft story- board, I will be able to work off all the research and what he has so far.
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