Unfortunately, trying to complete the animation before the deadline was a tough process as we began to run out of time towards the end. As my team mates were busy completing the final drawings and editing the PhotoShop files in After Effects, it only made sense that I would write the report as my team mates each had a heavy workload.
I divided the report into sections, which included the introduction, stating what we wanted to achieve and a conclusion: Stating what challenges we faced, the things we are most proud of and things we'd have given more time/resources to if given the chance, followed by a sum-up conclusion.
I also wrote my individual report about my own role, as did my team mates on each of their roles.
On completing the animation, we had to render each of the 6 After effects projects and put it altogether in Premier Pro.
The next step was to upload the animation to YouTube.
Monday, 9 May 2016
The Completed Narration
I wrote the narration for our piece based on Sean's Storyboards, Darragh's script and Alex's drawings.
The narration informs the viewer about the events leading up to the rising and the events that happened on Easter Monday right up until the end of the rising. The narration also gives a detailed account of emotions and atmosphere, which is kind of an abstract element to the narration.
Panel One: On Easter Monday 24th April 1916, a group of Irish rebels and Volunteers marched up
O’Connells street in Dublin. This was to be the Irish fight for Independence from British rule.
The rising was set to take place at an earlier date, as the IRB arranged with Germany for arms to be delivered before the 21st. However this ship was seized by the British navy. Rain lashed as the Irish marched forward with worry and anxiety on their faces knowing full-well they were marching towards certain doom. Civilians gazed at the soldiers portraying a
variety of mixed emotions. Tension was palpable between those who agreed with the rising and those who were against the concept.
Their aim was to take over such important points in Dublin. Padgraig Pearse, one of the
rebellion leaders, set foot outside producing a proclamation and bellowing its contents to an
increasingly exasperated crowd. Many of the crowd grew aggressive, hurling taunts at the leaders and their surrounding guards. Panel 3: Chaos broke out when shots were fired by several Irish soldiers at British soldiers in the
vicinity of Dublin Castle. The rebels aim was to take over Dublin Castle, as it was the heart of
British Rule in Ireland. On this day, the castle was defended by raw recruits. If the rebels had
known about this, they could have taken Dublin Castle over with ease. Panel 4:
However, this did not prevent the British from defending the Irish attack. The Irish
were still out-gunned and out-numbered by the British. They also had easy access to reinforcements.The British fought back hard, driving the Irish away from the castle by shutting the gates and
firing at them. As a result, the Irish failed to capture Dublin Castle. Panel 5: Horrific scenes continued on the streets. Gunshots and explosions boomed throughout the city. The city center was in ruins. The rebel positions were completely surrounded and many civilians had been
brutally killed. Irish rebels were continuously being captured by the British. The rebels knew they were being defeated. In order to put an end to this tragic battle and to save the lives of his fellow people, Padraig Pearse surrendered unconditionally. Panel 6: The Rising was an immediate failure. The leaders of the rising were captured one by one by
the British. Rebels were executed publicly. People watched in shock and horror as British soldiers aimed their guns at the leaders.With their faces covered, and their hands bound, they each waited anxiously for their turn to die. The British soldiers collectively pulled their triggers. The rebel leader’s fate was sealed...
Thursday, 28 April 2016
Artwork Update
Anyway, here are some updated artworks.
<--Slide 3
Initial Combat Scene
Slide 4 ---> (WIP)
Overwhelming Odds
<--Slide 3
Initial Combat Scene
Slide 4 ---> (WIP)
Overwhelming Odds
Thursday, 14 April 2016
April 14th
Last week, we were tasked with creating some sort of animation test or at least some sort of showcase of what we want the animation to look like. I got the JPG versions of the drawings off Alex because, sending PSD files over the internet is next to impossible due to file size. Next I imported the necessary audio and graphic files into after effects and began to work on a test animation, a very short one. As I had already researched how to make a raining effect in after effects, I implemented it into the animation. Next I began experimenting with panning around the scene, it looked horrible without a mask, even with one it is way too jarring and disconcerting for it to be implemented. So I decided to use the hold frame interpolation to hold each frame until it cut to the next aspect of the drawing.
I am happy enough with how the animation will turn out, but I need to start thinking about how to implement a 3D aspect to the whole animation. As I said earlier, we were not able to send the original PSD files over the internet so I had to make do with the drawings without their intended layering.
Here is the video test animation, with audio sound effects.
Last week, we were tasked with creating some sort of animation test or at least some sort of showcase of what we want the animation to look like. I got the JPG versions of the drawings off Alex because, sending PSD files over the internet is next to impossible due to file size. Next I imported the necessary audio and graphic files into after effects and began to work on a test animation, a very short one. As I had already researched how to make a raining effect in after effects, I implemented it into the animation. Next I began experimenting with panning around the scene, it looked horrible without a mask, even with one it is way too jarring and disconcerting for it to be implemented. So I decided to use the hold frame interpolation to hold each frame until it cut to the next aspect of the drawing.
I am happy enough with how the animation will turn out, but I need to start thinking about how to implement a 3D aspect to the whole animation. As I said earlier, we were not able to send the original PSD files over the internet so I had to make do with the drawings without their intended layering.
Here is the video test animation, with audio sound effects.
Artwork Update
<- Introduction Slide 1
Slide 2
Padraig Pearse
addressing the crowd
Uploading the first two finished slides for our animation. Currently close to finishing the third.
I am definitely behind schedule due to mounting pressure from various assignments, but I will certainly have everything complete by this time next week, if not earlier.
Wednesday, 13 April 2016
Font ideas for opening sequence and credits
For the animation itself we plan to create a captivating intro and a good outro in response to the tone of our animation and story line. Correct visuals need to be taken in order for this to happen. Below I have compiled a selection of fonts I believe will work with our animation piece the fonts on display represent the the themes and context of the animation piece. I chose these fonts in perticular as the were not too outrageous with their celtic and irish designs but maintained those themes in a modern type way, The intro and outro will be a short animated composition as well as fonts will utilise colors and motion to once again fit in well with our animation piece.
Wednesday, 6 April 2016
April 6th
Now that we have come back from our Easter break, we are all very excited to proceed with the animation and approach the final stages of our timeline. As Alex is still putting the finishing touches on his drawings and artwork, the rest of us will meet up to discuss how we will approach the next stage. The plan is that once we have all the drawings needed for the animation, we will immediately start importing the files into a comprehensive after effects project. We will then gather the necessary audio files and import them as well. We will also need to start recording a narration for the animation as we will have the script for an actor. (either someone outside the college or one of us)
In terms of our presentation before Easter, I felt that we did alright. But I felt that we got confused in some parts when we were trying to articulate how we want the animation to be. This is probably due to miscommunication and not practicing the presentation enough. This will not be the case for the final presentation. Also alot of the other groups had animatics to showcase but unfortunately as our project is quite complicated, we did not have all the necessary assets for an animatic.
Now that we have come back from our Easter break, we are all very excited to proceed with the animation and approach the final stages of our timeline. As Alex is still putting the finishing touches on his drawings and artwork, the rest of us will meet up to discuss how we will approach the next stage. The plan is that once we have all the drawings needed for the animation, we will immediately start importing the files into a comprehensive after effects project. We will then gather the necessary audio files and import them as well. We will also need to start recording a narration for the animation as we will have the script for an actor. (either someone outside the college or one of us)
In terms of our presentation before Easter, I felt that we did alright. But I felt that we got confused in some parts when we were trying to articulate how we want the animation to be. This is probably due to miscommunication and not practicing the presentation enough. This will not be the case for the final presentation. Also alot of the other groups had animatics to showcase but unfortunately as our project is quite complicated, we did not have all the necessary assets for an animatic.
Monday, 14 March 2016
Moodboard
Here there are images of the comic style of Infamous and also The Walking Dead.
I also included a font style sample. I downloaded this font from dafont.com
The font is called Fighting Spirit and I think the "roughness" of it may be suitable for our animation. Its sharp, edgy and aggressive, therefore something like this would suit our animation.
This font is found under the comic section, hence it would be suitable for a comic style animation.
Link: http://www.dafont.com/fighting-spirit-tbs.font
Sunday, 13 March 2016
March 13th Sunday
Now that I have written the actual script, the team has begun gathering all of the resources that we need for the animation such as audio. Alex has a clear direction of what the animation is going to look like and the certain aspects or elements that he has to include in each frame to tell the story.
We decided for this past week that we would focus on the presentation foremost. We are all doing our own little parts over this weekend as we found it impossible to meet up due to our opposing schedules. We also had a team meeting on friday so that we knew exactly how the presentation would go and even did a little bit of practice.
Unfortunately, I didn't make the last tutorial with our tutor but luckily I had the script written so my team could easily fill her in on what we were doing.
Now that I have written the actual script, the team has begun gathering all of the resources that we need for the animation such as audio. Alex has a clear direction of what the animation is going to look like and the certain aspects or elements that he has to include in each frame to tell the story.
We decided for this past week that we would focus on the presentation foremost. We are all doing our own little parts over this weekend as we found it impossible to meet up due to our opposing schedules. We also had a team meeting on friday so that we knew exactly how the presentation would go and even did a little bit of practice.
Unfortunately, I didn't make the last tutorial with our tutor but luckily I had the script written so my team could easily fill her in on what we were doing.
Thursday, 10 March 2016
More sample sound effects
From reading the script, I noted the extra sound effects that we need.
Here are some samples:
Here are some samples:
Marching
Crowd shouting
Sunday, 6 March 2016
Sound Effects Samples
1916 Rising Project Sound Effects
Here are some sample sound effects that could be use for our project:
These sounds are from SoundDogs.com and freesound.org
Explosion with echo delay
Bomb Explosion
Mauser Riffle
Possibly a Background noise?
Different Gun pitches
The first few seconds of this one before the plane comes in.
Music : I’m not quite sure what type of audio we should use yet, but here’s a sample.
Intense Battle Music
There are a few sound effects to be added to this list, such as crowds shouting etc. However, it is difficult to find good quality sound effects.
Apart from sound effects, I am also working on finding a voice actor for our voice-over narration.
Friday, 4 March 2016
Friday March 4th
From our last tutorial with Maria, we have really started to get a sense of what this piece is going to be like. From writing a rough draft of a script, I've realized it is definitely possible to achieve what we want to make the style that we want to make it. We have been meeting up weekly to discuss each element of the animation but the tutorials really help with ironing details out. It is good to communicate all of our ideas together, and foremost, it's very important to keep everyone in the loop of every step of the way.
My main priority is writing a coherent and engaging script. I must write it for the presentation and I have to make sure that it is written in the correct format. Also I have to make sure that that the rest of my team will be able to understand the points that I'm getting.
Also I believe, we have to write a treatment for the presentation as well which is basically to ask yourself, why are you doing this, where will it be disseminated to, and a brief outline or pitch of what the animation is going to be.
From our last tutorial with Maria, we have really started to get a sense of what this piece is going to be like. From writing a rough draft of a script, I've realized it is definitely possible to achieve what we want to make the style that we want to make it. We have been meeting up weekly to discuss each element of the animation but the tutorials really help with ironing details out. It is good to communicate all of our ideas together, and foremost, it's very important to keep everyone in the loop of every step of the way.
My main priority is writing a coherent and engaging script. I must write it for the presentation and I have to make sure that it is written in the correct format. Also I have to make sure that that the rest of my team will be able to understand the points that I'm getting.
Also I believe, we have to write a treatment for the presentation as well which is basically to ask yourself, why are you doing this, where will it be disseminated to, and a brief outline or pitch of what the animation is going to be.
Wednesday, 2 March 2016
In keeping with the 'Infamous' theme, I have been practicing a 'grunge' style effect. Following Sean's storyboard proposal, I have begun doing some concept artwork to gauge how we as a group feel about our current direction. I started with our second scene and will add further pieces in future to aid the design process.
March 2nd
In order for me to start writing the script for the piece, I first wanted to research how to write an engaging and interesting narrative because we don't want to bore people with this animation. Script writing isn't as simple as just writing the story down, I have to capture the scene in it's entirety also I have to give someone who doesn't really understand the story, an idea of exactly the kind of piece that we want. As this is a draft of the script, I won't be adhering to strict script writing rules like format but I will have to explain key details like; camera movement, character dialogue, transitions, scene heading and sub headers. This simple diagram explains the format of a script.
I also wanted to research good script writing practices and I came up with five simple rules for writing an engaging script
1) Establish and maintain a clear voice
This essentially means that when you are writing a character's dialogue, you need to make sure that when you are, you are speaking like that character would speak, you are doing as that character would do, etc.
2) Speak in Vernacular
Characters should speak how they speak in real life, or as close to it as possible, they should speak casually and the dialogue shouldn't feel forced.
3) Give stage directions
When writing scripts, it is important to write down what the character is doing physically, to write down their emotion, stance, etc.
4) Show don't tell
Make the script as simple as possible, let the dialogue narrate the story instead of focusing on describing everything in detail, it's not a novel.
5) Leave them hanging
At the end of each scene, you wanna pull the audience in, create some sort of tension, leave on a cliff hanger, so that the audience wants to actually see the outcome.
In order for me to start writing the script for the piece, I first wanted to research how to write an engaging and interesting narrative because we don't want to bore people with this animation. Script writing isn't as simple as just writing the story down, I have to capture the scene in it's entirety also I have to give someone who doesn't really understand the story, an idea of exactly the kind of piece that we want. As this is a draft of the script, I won't be adhering to strict script writing rules like format but I will have to explain key details like; camera movement, character dialogue, transitions, scene heading and sub headers. This simple diagram explains the format of a script.
I also wanted to research good script writing practices and I came up with five simple rules for writing an engaging script
1) Establish and maintain a clear voice
This essentially means that when you are writing a character's dialogue, you need to make sure that when you are, you are speaking like that character would speak, you are doing as that character would do, etc.
2) Speak in Vernacular
Characters should speak how they speak in real life, or as close to it as possible, they should speak casually and the dialogue shouldn't feel forced.
3) Give stage directions
When writing scripts, it is important to write down what the character is doing physically, to write down their emotion, stance, etc.
4) Show don't tell
Make the script as simple as possible, let the dialogue narrate the story instead of focusing on describing everything in detail, it's not a novel.
5) Leave them hanging
At the end of each scene, you wanna pull the audience in, create some sort of tension, leave on a cliff hanger, so that the audience wants to actually see the outcome.
Tuesday, 1 March 2016
March 1st 2016
After our last meeting, we have a better understanding of what our animation is going to be. We have figured out the tone of the piece, we have researched narration techniques and possible narrators. We have given examples of the kind of style we want the artistic direction to take. We have an idea of exactly the kind of platforms that we will be releasing our piece.
For this week, we were tasked with each of us finding a particular animation style that we like and to explain why we like that style and to explain why it would work for our piece. I have chosen the animation styles of a videogame called "Infamous".
This game uses a very stylish approach to how it conveys the cutscenes. As the game is supposed to have a serious, gritty tone, so too does it's cutscenes. It really gives the player an understanding of exactly the kind of game they will be playing. The cutscenes make use of a comic book art style but the style still feels alive and dynamic. In some panels, it's almost like the character are breaking through constraints like the frames of the panel or even proportion.
This week, I'm going to begin work on a draft of a script, seeing as sean has done a draft story- board, I will be able to work off all the research and what he has so far.
After our last meeting, we have a better understanding of what our animation is going to be. We have figured out the tone of the piece, we have researched narration techniques and possible narrators. We have given examples of the kind of style we want the artistic direction to take. We have an idea of exactly the kind of platforms that we will be releasing our piece.
For this week, we were tasked with each of us finding a particular animation style that we like and to explain why we like that style and to explain why it would work for our piece. I have chosen the animation styles of a videogame called "Infamous".
This game uses a very stylish approach to how it conveys the cutscenes. As the game is supposed to have a serious, gritty tone, so too does it's cutscenes. It really gives the player an understanding of exactly the kind of game they will be playing. The cutscenes make use of a comic book art style but the style still feels alive and dynamic. In some panels, it's almost like the character are breaking through constraints like the frames of the panel or even proportion.
This week, I'm going to begin work on a draft of a script, seeing as sean has done a draft story- board, I will be able to work off all the research and what he has so far.
Sunday, 28 February 2016
Story board draft
Here are some images of storyboard examples i found from helpful websites in learning how to make a storyboard.
Thursday, 25 February 2016
I researched multiple comic-book at styles to come up with a viable and efficient option for use within our animation. Above are some examples. I particularly like the art style portrayed below by American artist Brett Parson. Further research may be required but I think this style will do nicely for our project.
February 24th
After we all went away and did our own separate research, we had to decide on the demographic that we would hope to hit and also the particular tone that we wanted to have for the animation.
Demographic
We decided that we didn't want to exclude anyone from watching this animation so our demographic is for people from all walks of life, culture, religion. In order for it to hit these audiences, we need to make sure that the animation won't contain any controversial material or material that people of certain ethnicities would deem hurtful. But in particular, we are aiming for an age group between 17-35. This demographic because, alot of people in this age group would be students, young and used to the particular narrative style we are going for which is more kind of action and dramatised orientated.
Tone
We decided that we wanted to go for a dramatic tone, not necessarily historically accurate but something that will engage audiences and keep them entertained. A more serious piece would not have this kind of effect and we also wanted to have fun with this animation. We felt that we would be constrained if we were confined by historical accuracy. We want to tell a little backstory of the events without giving the audience an over-saturation of information.
Dissemination
We are hoping to expose this piece to as many audiences as possible. Taking a look at the key demographics, we would want to upload the video to youtube as research shows that many people among the age group that we are targeting have youtube accounts and regularly subscribe, of course with this medium, we would have to be very careful of third party material such as music or other images. We also hope to showcase the piece on viemeo because Vimeo is used alot these days for showcasing short films and has quite a large market for these kinds of of pieces. We will also individually share the piece on facebook amongst our friends and families.
After we all went away and did our own separate research, we had to decide on the demographic that we would hope to hit and also the particular tone that we wanted to have for the animation.
Demographic
We decided that we didn't want to exclude anyone from watching this animation so our demographic is for people from all walks of life, culture, religion. In order for it to hit these audiences, we need to make sure that the animation won't contain any controversial material or material that people of certain ethnicities would deem hurtful. But in particular, we are aiming for an age group between 17-35. This demographic because, alot of people in this age group would be students, young and used to the particular narrative style we are going for which is more kind of action and dramatised orientated.
Tone
We decided that we wanted to go for a dramatic tone, not necessarily historically accurate but something that will engage audiences and keep them entertained. A more serious piece would not have this kind of effect and we also wanted to have fun with this animation. We felt that we would be constrained if we were confined by historical accuracy. We want to tell a little backstory of the events without giving the audience an over-saturation of information.
Dissemination
We are hoping to expose this piece to as many audiences as possible. Taking a look at the key demographics, we would want to upload the video to youtube as research shows that many people among the age group that we are targeting have youtube accounts and regularly subscribe, of course with this medium, we would have to be very careful of third party material such as music or other images. We also hope to showcase the piece on viemeo because Vimeo is used alot these days for showcasing short films and has quite a large market for these kinds of of pieces. We will also individually share the piece on facebook amongst our friends and families.
Voiceover Narration
In order to get a better understanding of the qualities of a good voice narrator, I read an article about the Top 5 of Cinema's Greatest Voiceover Narrators.
Among the voice narrators listed were Morgan Freeman, Orson Welles, Cate Blanchett, Werner Herzog and Sam Eliot.
http://wegotthiscovered.com/movies/cinemas-greatest-voiceover-narrators/
Each of these voice narrators have distinct voices, that evidently naturally appeal to the listener.
For example, Morgan Freeman's voice is relaxed, soothing and calming making him a pleasure to listen to.
However, with the variety of accents in this list, such as Blanchett's soft British accent, Herzog's strong German accent and Elliot's Southern American accent, none of these voices would be suitable for an animation about the 1916 Rising.
I then researched the characteristics of a good voice over actor/artist and here's a diagram at shows the traits really well.
I also found a diagram with good voiceover tips that will really help with this project.
Wednesday, 24 February 2016
Images of 1916
Here are a series of images which detail the environment of dublin city of the rising and its surroundings and also a series of images detailing the clothing and looks of the troops on both sides and citizens of the time
Research
Here is some research I have done on the events of the 1916 rising leading up to,during and after the rising
1.
April 24-30th
2.
The rising was iplanned by the IRB in secret
3.
They arranged with Germany for arms to be
delivered by the 21st but the ship was seized
4.
So the rising was postponed
5.
The irish volunteers marched from liberty hall
to the gpo on the Monday
6.
When they captured the gpo Pierce read out the
proclamation declaring an irish republic
7.
The batalians were sent to locations across the
city to try n hold the city centre
8.
The irish tried to march on Dublin castle i.e.
britains hq but fell back to city hall….first shots fired
9.
The nxt day the brits arrived in force then
chaos would erupt all over the city
10.
By fri day there were over 16000 brit troops led
by Maxwell
11.
When the brits invade gpo pierce and the
rebellion call a retreat
12.
By Saturday the city was in ruins with hundreds
dead pierce calls a surrender
13.
Enter nurse declaring serender and peace
14.
By may Padraig pearce and the irb were all
executed
Tuesday, 23 February 2016
February 18th 2016
We had our first tutorial with our class coordinator and we were each given a certain amount of tasks and research to complete for the next tutorial. We were told to not really start making anything until we had the whole thing researched, exactly what kind of style we are going for, the different techniques we could use to pull off that style, etc. The main focus was to figure out our target demographic and what kind of tone we want to set for the piece.
As I am the co. animator, I decided to research different techniques that we could avail of in programs such as after effects and photoshop. Luckily for me, there are so many tutorial videos for these kinds of techniques, I was looking at one in particular which borrows some elements from adobe flash which we might need to take into consideration:
Elemental Animation 016 How to Animate Rain
I also wanted to look at some animations that use the certain style that we are trying to go for. I really like these animation sequences, even though it doesn't seem like that much is going on, the animations still feel fluid and dynamic.
Tuesday, 9 February 2016
February 9th 2016
This is a blog platform used to document the process of creating the project for our media project 2 module. We will updating this on a weekly basis and will outline the steps and milestones that we need to achieve for the upcoming week, as well as the ideas and designs that we have decided on in class.
Today, we got the brief for the project we must complete by week 6, so we decided a few things today.
- The media of the project
- The roles of the members of the team
- What we are doing for next week
- The software we will be using
- The general outline of the project
- Our deliverables and what we need
We have decided that we will be doing an action/dramatic animation piece for this project. The theme of the project is the 1916 rising and is open to interpretation. Our plan is to have the piece quite serious and tense using animation elements from both still imagery and using software such as after effects to give the piece a dynamic feel. The animation is going to be four minutes long and will use a combination of audio and visual to tell the story building up to the rising. We plan on using narration and sound effects to tell the story.
The team roles are as followed:
Alex - Lead Animator
Darragh - Co. Animator, Script Writer
Sean - Co. Animator, Research
Dianne - Co. Animator, narration concept
Dianne - Co. Animator, narration concept
We have also decided on a list of deliverables and we actually need to achieve to make the animation
- Need to research the history of the rising
- Need to write a script
- Need to draw storyboards
- Need to mind map
- Need to draw concept art
- Need to write shot list
- Need to document the process in Blog
- Need to research art styles for animation
- Need to hold meetings every week to see where each team member is
For Next Week's Class
In order to start getting a sense of the story, we need to start planning the research. So Sean is going to head up that aspect by researching the events of the rising, then I (Darragh) will be able to write a script for the piece. Alex will be experimenting with concept art and trying to decide on the style. I will also do a bit of concept art as will be amalgamating the two styles into one consistent piece. I will also be in charge of this week's breakdown of the blog.
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